Saturday, July 16, 2011

What I've done in the past few days

First of all, Bullet curving on some guns has been programmed! And the shotguns/dual weapon bullet glitches have been fixed! I spent hours fiddling with it so the bullets would come out of the gun at the right place at every angle! Plus on the machine guns, depending on the gun, the bullets curve accordingly. MG42 curves alot, making the guns more fair. Also another big thing that I did was making it so that you can shoot zombies when they're latched on to you. Before the bullets were going to fast to trigger the collision on the zombies when they were on you. But now it triggers it just fine. Pretty soon I'm planning on making the zombies stagger back when you shoot them while they're latched onto you. Hell Hounds won't do that however, because they don't latch on to you. If you noticed they bite and swarm, bite and swarm, to get you turning in all directions so they can bite around you and behind. However, before you couldn't shoot them while they were biting you, but now that has been fixed as well. I didn't do anything with online coop these past 6 days, but I'll get back on that soon.

Bullet curving on the MG42 (mind that it's really hard to catch) :

Sunday, July 10, 2011

First day of C.O.T.U's Blog

Yes, it appears a bit late for a blog for C.O.T.U, considering that this project is nearly 2 years old now. Anyways this Blog is here for showing that the game is still in progress, and what we have been working on with it.
Well, yesterday I re-did the whole bullet curving system for shotguns and dual weapons. I made their alignment according to where your character is aiming perfect. Before as you may have noticed, it wasn't. Before the bullets would form into one big bullet and be kinda weird depending on which direction you were facing. Then IJrdn had a system for bullet curving with normal guns. I put that to work on most of the guns to give them a more realistic ww2 feel. It turned out great. A couple of days ago IJrdn made a new Colt M1911 buyable weapon image. After a lot of adjusting to help it look a lot like one from ww2, and to help it fit the game, it turned out like so:





Also IJrdn drew a new buyable Type 93 Flamethrower. It turned out nice as well:






Then me and IJrdn did some more Online Co-op testing. We connected well, but the messages wern't sending/recieving, so there's a problem there. (Messages as in x and y coordinates, what gun the player has out, sending this data to the other computer so it will show it on their screen).

Anyway that's what we worked on yesterday. Keep in for more posts on how C.O.T.U is doing. V.6 is expected to release as soon as Online Co-op is working :)